Jul 12, 2010, 07:13 AM // 07:13
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#1
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Monks/healers cut from GW2
http://www.guildwars2.com/en/the-gam...healing-death/
Yup, not only are they going to retard pvp to gank-fests, but they will prevent any sort of high end areas unless they reveal a class that does has damage mitigation. Apparently RA was srs bns after all considering they are basing a game off of it.
GG Anet, never though you could screw up this badly.
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Jul 12, 2010, 06:19 PM // 18:19
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#2
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Krytan Explorer
Join Date: Oct 2007
Location: Riding the spiral
Profession: W/
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Personally, I like this move. It's risky, and it'll be difficult to pull off, but if it's done well it could break the mould and make room for other classes to play. If they can give every class a measure of effective "support", then I think this will work. But if not... ANet may have just screwed themselves nice and good.
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Jul 12, 2010, 06:54 PM // 18:54
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#3
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Lion's Arch Merchant
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i DONT like this i i fear that this will be a stupid WOW clone and i hate the WOW gamestyle. but we'l see
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Jul 12, 2010, 07:43 PM // 19:43
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#4
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Jon Peters
But we've all had those 4v4 Random Arena battles where neither team has had a healer. Instead of not being able to kill anyone or being forced to attack the monk first, you can actually think about who to target, when to use your defensive spells, where to position yourself on the battlefield, etc. From the highest level of PvP, to the sieges of World vs World, to PvE in the far reaching corners of Tyria, that level of creativity and tactical freedom is exactly what we want combat in Guild Wars 2 to be about.
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Power levels being equal, Hex spam should win GW2. Derp.
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Jul 12, 2010, 07:52 PM // 19:52
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#5
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Raged Out
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Quote:
Originally Posted by The Drunkard
http://www.guildwars2.com/en/the-gam...healing-death/
Yup, not only are they going to retard pvp to gank-fests, but they will prevent any sort of high end areas unless they reveal a class that does has damage mitigation. Apparently RA was srs bns after all considering they are basing a game off of it.
GG Anet, never though you could screw up this badly.
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They removed hero battles and team arenas and added codex arena instead of fixing hero battles after 2 years and adding a ladder for Team Arenas. That is a bigger screwup than not having monks in GW2. Don't act like you already know it's a big mistake because they obviously have something planned to replace them.
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Jul 13, 2010, 04:46 AM // 04:46
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#6
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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Quote:
Originally Posted by Ranger Jaap
i DONT like this i i fear that this will be a stupid WOW clone and i hate the WOW gamestyle. but we'l see
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Right, because doing the complete opposite of WoW's battle system is clearly making a WoW clone... Doing everything to recreate the MMO genre is creating a WoW clone. OMG it's not a purely instanced game anymore! IT MUST BE A WOW CLONE! OMG IT HAS MAP TRAVEL THAT COSTS A LITTLE GOLD! WOW CLONE! Really? Is that how far logic has degraded?
Quote:
Originally Posted by The Drunkard
GG Anet, never though you could screw up this badly.
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I wasn't aware that you played a monk healer in GW1, and I was also not aware that you have played GW2. Stunning!
Care to tell us how ANET screwed up something you haven't played or seen in action yet?
As a primary monk healer in GW1, I can tell you, red barring isn't fun. Keeping you alive as you run into a mob isn't fun for me. I sit there staring at the party window, clicking bars and pressing 1-3(4). OH FUN! Maybe I want to be proactive in the game? Yeh, but thinking about others is way too much to ask, right?
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Jul 13, 2010, 05:56 AM // 05:56
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#7
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Krytan Explorer
Join Date: Jul 2009
Guild: My Character Liked Gwen [First]
Profession: R/
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Did you read the reasons for removing monks? They made good, if not great, points. I love the direction they are taking GW2, they are really trying to break the old mmo form factor it seems. I can't wait to read what other information they release.
I bet your one of the many people who proposed GW2 was just vaporware? j/k :P
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Jul 15, 2010, 02:16 AM // 02:16
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#8
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Academy Page
Join Date: Nov 2009
Location: In the shadows.
Guild: [SIGH]
Profession: A/
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They released info on Rangers http://www.guildwars2.com/en/the-gam...ssions/ranger/ , that makes three original classes that made it into GW2 and I definately need to charm a shark in GW2. Back on topic they made well good valid reasons for there to be no dedicated healer professions in GW2.
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Jul 15, 2010, 07:15 AM // 07:15
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#9
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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First they take my Dervish and his scythe.
Now they take the monks.
When they take your class, there will be no one left to speak out against them.
GW2 is NOT a game for those who truly enjoyed GW1. Screw Failnet.
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Jul 16, 2010, 01:03 AM // 01:03
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#10
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Raged Out
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Quote:
Originally Posted by shoyon456
First they take my Dervish and his scythe.
Now they take the monks.
When they take your class, there will be no one left to speak out against them.
GW2 is NOT a game for those who truly enjoyed GW1. Screw Failnet.
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Have you played GW2 yet? Do you have any idea the direction they are going with the game or the reasons for their choices?
Rhetorical questions in case you didn't know.
Just because they didn't add the derv (which was an awful profession idea) doesn't mean GW2 is going to suck. You are throwing the game out of the window before it has even been released.
Stop being ignorant.
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Jul 16, 2010, 01:56 AM // 01:56
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#11
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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Quote:
Originally Posted by MMSDome
Have you played GW2 yet? Do you have any idea the direction they are going with the game or the reasons for their choices?
Rhetorical questions in case you didn't know.
Just because they didn't add the derv (which was an awful profession idea) doesn't mean GW2 is going to suck. You are throwing the game out of the window before it has even been released.
Stop being ignorant.
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^ Agree. 12 chars.
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Jul 16, 2010, 03:20 AM // 03:20
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#12
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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Quote:
Originally Posted by MMSDome
Have you played GW2 yet? Do you have any idea the direction they are going with the game or the reasons for their choices?
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Yes, I do. They decided to remove a scythe for a "Greatsword." Real original and true to its original GW1 players (not, in case you don't understand sarcasm).
Quote:
Originally Posted by MMSDome
Just because they didn't add the derv (which was an awful profession idea) doesn't mean GW2 is going to suck. You are throwing the game out of the window before it has even been released.
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Did I say the game will suck? No, I did not. I simply said that Anet has given the finger to people who enjoyed their GW1 classes. The game as a whole may be good however like I said previously, it is not a game for those who truly enjoyed GW1...unless of course your main was a Warrior/Ranger/Ele. If your main was one of the less popular professions then too bad. Anet has just given you the finger and said "deal with it." It could be a great game, it probably will. In fact, I hope it will be successful so maybe I can make some bank off of my GWAMM/full HoM.
Quote:
Originally Posted by MMSDome
Stop being ignorant.
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Simply voicing a fact that some people who expected a full fourth campaign, instead getting the failure of the north with a promise of "the ultimate game for GW1 fans" are disappointed that Anet has given them the finger.
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Jul 16, 2010, 05:06 AM // 05:06
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#13
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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Quote:
Originally Posted by shoyon456
First they take my Dervish and his scythe.
Now they take the monks.
When they take your class, there will be no one left to speak out against them.
GW2 is NOT a game for those who truly enjoyed GW1. Screw Failnet.
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Dervs are an underpowered warrior rehash, minus everything that makes warriors good. no loss.
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Jul 16, 2010, 05:20 AM // 05:20
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#14
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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I think I will need to see what they do with the healing attributes before I can make an informed decision on liking or disliking----so
back to the fence for me! (OOOOUCH)
__________________
where is the 'all you can eat' cookie bar?
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Jul 16, 2010, 06:06 AM // 06:06
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#15
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Krytan Explorer
Join Date: Mar 2006
Guild: The Medicine Cabinet [PILL]
Profession: E/
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Yeah, I like playing my monk and if they get rid of the profession, I don't know. I do like their idea of support and control so I'll just have to see how it goes. I won't say it's bad. From the way they wrote it, it sounds like it'll be a great move.
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Jul 16, 2010, 06:26 AM // 06:26
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#16
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Monking is a lot of fun when played correctly; it was so fun, in fact, that I stopped playing other classes early in my GW career. The characterization of monking as purely reactive is complete bullshit, because the best monking is proactive, and predicting where the damage will come by studying the opposing team's build and positioning is the B&B of monking.
That said, I don't think the removal of any class will doom GW2. And self-sufficiency will probably allow for more flexible play, in the sense that you don't need any particular classes in a group, and you may not need a group at all. Unless support skills have very strong mitigation effects, however, I suspect we'll see the following:
1. Matches will be short(er) - potentially very short. Self-evident I think, unless damage is toned down to account for lack of a dedicated heal/prot class.
2. It will be harder to recover from mistakes. Monks can currently serve as an emergency stop-gap to res, regroup, etc. Without that functionality, it is hard or impossible to prevent a bad situation from snowballing once you start taking deaths.
3. Warriors will need to be "tankier" to serve their original function as damage threats. The only reason warriors can push into enemy lines right now and still do damage is because they have an entire team keeping them clean and alive. In situations where damage/shutdown outweigh healing/mitigation, warriors will have a harder time closing the gap without dying.
4. Spiking will be less relevant. Weaker healing makes killing with damage over time much easier.
5. Resing quickly becomes even more important. Unless downed skills have extremely desirable effects, getting your KO'd teammates up as fast as possible becomes absolutely critical to prevent item #2. Lack of DP and much more frequent deaths means hard resses will likely be mandatory.
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Jul 16, 2010, 11:13 AM // 11:13
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#17
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Quote:
Originally Posted by Lord Sojar
As a primary monk healer in GW1, I can tell you, red barring isn't fun. Keeping you alive as you run into a mob isn't fun for me. I sit there staring at the party window, clicking bars and pressing 1-3(4). OH FUN! Maybe I want to be proactive in the game? Yeh, but thinking about others is way too much to ask, right?
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I really don't like saying this, but "if you don't like it, don't play it." Monks didn't just redbar and prot, they also serve as cleaners for the party with all of those fun little hexes and conditions. Anet is going to have to make a strong support class to keep condition and hex shutdowns from dominating the game.
Quote:
Originally Posted by MMSDome
Don't act like you already know it's a big mistake because they obviously have something planned to replace them.
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The monk isn't going to be replaced because Anet specifically stated that there will be no bar pushers in the game. Without a backline to support the front you are going to have serious pvpers form bomb squads that use specific professions for their "support" skills, which makes Anet's point about "waiting for a healer" incorrect. If you've played other large pvp games out there you'll understand my point.
I think that incorporating the Borderlands combat system was an interesting move that could create some fun gameplay, but I doubt PvP will be as good as GW1's proph without something in the backline.
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Jul 16, 2010, 01:53 PM // 13:53
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#18
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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Quote:
Originally Posted by The Drunkard
The monk isn't going to be replaced because Anet specifically stated that there will be no bar pushers in the game.
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Monks didn't just redbar, they also prot and remove conditions. Hell, they might bring monks back without the reactive redbarring and just give them stronger protting and condition/hex removing abilities.
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Jul 16, 2010, 06:08 PM // 18:08
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#19
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Burst Cancel
3. Warriors will need to be "tankier" to serve their original function as damage threats. The only reason warriors can push into enemy lines right now and still do damage is because they have an entire team keeping them clean and alive. In situations where damage/shutdown outweigh healing/mitigation, warriors will have a harder time closing the gap without dying.
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Quote:
Originally Posted by Jon Peters
Healing is for when you are already losing. In Guild Wars 2 we prefer that you support your allies before they take a beating. Sure, there are some healing spells in Guild Wars 2, but they make up a small portion of the support lines that are spread throughout the professions. Other kinds of support include buffs, active defense, and cross-profession combinations.
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Meh. They won't remove prots, afaict. Especially the 'active defense' bit sounds intriguing in this respect; sorta like a proactive PnH for the situation you just described. This notion, of course, raises only more questions...
I've come around from my earlier misgivings, provided it's implemented well - 4v4, all 'split' characters is pretty interesting (Ranger standoffs are cool, you know).
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Jul 18, 2010, 10:48 PM // 22:48
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#20
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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Quote:
Originally Posted by Del
Dervs are an underpowered warrior rehash, minus everything that makes warriors good. no loss.
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You mean Dervs were an energy-based pseudo warrior/caster, right? Honestly warriors bored the HELL out of me.
Whatever, there will be plenty of other games to devour while avoiding Anet's crap.
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